Subnautica’s weird alien existence and dramatic rock formations make it smooth to spend several times beneath the waves, but it is also soft to get absolutely where in-the-hell-is-my-Seamoth sort of lost. Maybe humans aren’t built to navigate as properly underwater as we do on land, or Planet 4546B needs to rent a higher city planner.
Whatever causes it, growing to become around below the ocean isn’t a laugh. There’s no such thing as an in-recreation Subnautica map, or even the surely clever fish have not discovered how to invent GPS satellites. To assist our fellow marooned survivors, we prepare our map and some quality strategies for finding your way around Subnautica.
Be aware of spoilers: This guide is spoiler-loose. We may not deliver away any places from later in the game or share directions to the stocked, 24-hour grocery store hidden underneath the sea. That said, exploring Subnautica and not using an understanding in any respect, getting misplaced, and stumbling through something top-notch is a first-rate experience. If you haven’t gotten into the game in any respect, pass, get your toes moist, and come back here when you want help.
Orientation for beginners
The international you explore in Subnautica is a volcanic crater, although you wouldn’t comprehend it by sailing a boat across it. On the floor, you’ll find nothing but an open ocean and four landmarks: your life pod, the crashed hulk of the Aurora, and mountainous islands (commonly obscured by fog until you get close to them). To get your bearings, the lifespan is in the middle, the Aurora is to the east, and the two islands are to the northeast and southwest.
Click the map to increase the complete length in a new tab.
You’ll discover a schematic for a compass pretty early in the game, and it’s critical for finding your manner around. With a compass and this map, you may plot a few simple directions for yourself using the grid markings that have a line every 500 meters. For instance, to get to lifespan 19, you swim approximately 250 meters due west from your crash site. Lifepod 6 is around 300 meters east and 200 meters north—in step with Pythagoras, it is 360 meters northeast.
As for depth, it is a lot simpler: hug the sea ground. Almost all of the good stuff is found on the floor, whether inside the captivating shallows at 8 meters or the inky depths at 900 meters. Whether or not you can pass deep sufficient to find the ground depends on your equipment and automobiles, but the query of “Where is that issue?” relies mostly on directions, not intensity.
Filling in the rims
Since there may be no in-sport Subnautica map, you will want to take some notes yourself. When commenters or forum posters say they need a map in the game, they generally need to go off explored regions or consider vital locations. If you want to maintain the track, make it like a ’90s-era journey game and escape a notepad. You want a coordinate machine to observe places clearly, and you have two options: console coordinates or homebrewed beacon triangulation. One is cool and fun, and the other is dumb and dull. You can use whichever one you want, and I’m now not your dad.
Here’s the first way: Everything in Subnautica has in-sport coordinates. You can discover coordinates by pressing F1 to bring down a console menu. Under “Camera global pos,” you will see three numbers proven as (x, y, z), where X is east-west, Y is depth, and Z is north-south. If you locate something cool or are finished exploring a sure sunken smash, press F1 and notice the coordinates so you can check with them later. If you sincerely get caught and seek advice from the wiki, you may use those coordinates to discover whatever you’ve been searching out.
I discovered pulling down a console menu is a critical buzz-kill. That’s why I decided upon the second approach, which suits the sport’s equipment: Triangulation. Triangulation may be used for making maps in all forms of systems. Still, the direction we will use here is position resection: using three fixed, regarded points to determine your unknown vicinity. Floating radio transmitters stay solid in water to get a known constant factor to the degree from which you want beacons. After you experiment with some fragments of wrecks near the shallows, you will free up a blueprint for a beacon, and a bit of copper ore and titanium will let your fabricator whip one up. For exceptional coverage, swim (or pressure) out to the rims of the map and drop all three beacons. This may take you over a few deep and dangerous waters; however, as long as you stay at the surface, you might not die.
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The key to beacon triangulation is to spread them out as much as possible. Once you have placed and categorized all three, you could carry up your tablet and toggle a HUD display to reveal icons and distances. When you want to notice a spot, get a space studying from every one of the beacons, e.g., 900 meters away from #1, 640 meters from #2, and 1,000 meters away from #3. If you find a spoil with a damaged door panel, however, you left your repair device lower back at base, the one’s distances will work like coordinates to help you discover your manner returned.
Biomes
There are loads of awesome biomes in Subnautica, and some crafting recipes will pressure you to sing down a specific biome with a few rare creatures or minerals. This listing is not exhaustive—there are principal mushroom forests, such as indifferent and unconnected elements of the arena. I’m also no longer bringing up many uncommon, hard-to-reach biomes that display late in the sport.
Shallows and kelp woodland
This is the smooth one. The shallows and a bordering kelp woodland are the first things you may see while you swim away from your lifespan for the primary time. There are a ton of meals and basic crafting materials to be found right here.